Inclusion
6 terms
AAC (Augmentative and Alternative Communication)
Communication tools and strategies that support or replace speech—from picture cards and gestures to text-to-speech apps and eye-tracking computers. Used by people who find speaking difficult, exhausting, unreliable, or impossible, whether always or sometimes.
Accommodations
Changes to environment, tools, timing, or expectations that remove barriers so people can participate equally. Not special treatment or lowered standards—just different paths to the same destination.
Assistive Technology (AT)
Tools, devices, software, and systems that bridge the gap between what your brain/body can do and what the world expects—from sticky notes and timers to speech-to-text and eye-tracking systems. Everyone uses AT; some of us just need more specialized versions.
Neurodivergence-In-Context
The idea that many difficulties arise from inaccessible environments, not deficits in the person.
Universal Design for Learning (UDL)
A framework for designing learning goals, materials, and assessments that are accessible from the start via multiple means of engagement, representation, and action/expression.
Universal Design
Design principles that create products, environments, and systems usable by the widest possible range of people without requiring specialized adaptations. Not "special accommodations"—building accessibility into the foundation so everyone benefits from design that works better for all.